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Old Nov 10, 2008, 10:54 PM // 22:54   #101
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Was GW ever really designed to live?
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Old Nov 10, 2008, 10:58 PM // 22:58   #102
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Originally Posted by Rak Orgon of Beowulf View Post

2.New people who are shut out by people group #1 "you dont have the cookie cutter build and therefore you cant get in our PuG or team arenas group cause all we care about is glad points"

yes, that's exactly what. most people I know say, "alright I beat all three campaigns, i want to pvp now." But they don't get in cause of stupid gladiator points!
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Old Nov 11, 2008, 12:32 AM // 00:32   #103
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I would like something like SF or even a little change to keep me and perhaps others, playing.
Would one small change/addition really keep bored players playing for an extended period of time?
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Old Nov 11, 2008, 12:36 AM // 00:36   #104
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Originally Posted by Kim Sythe Weilder View Post
yes, that's exactly what. most people I know say, "alright I beat all three campaigns, i want to pvp now." But they don't get in cause of stupid gladiator points!
There are quite a few people who know that skill speaks volumes more than a title rank, the hard part is finding them and proving you're worth their time.
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Old Nov 11, 2008, 12:49 AM // 00:49   #105
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Guild Wars is dying, so yeah, it's losing people. One won't grasp the sheer number of players left that really play GW until ANet decides it would be funny to remove heroes and henches for a couple days.
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Old Nov 11, 2008, 12:50 AM // 00:50   #106
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Originally Posted by DarkNecrid View Post
There are quite a few people who know that skill speaks volumes more than a title rank, the hard part is finding them and proving you're worth their time.
Yeah really, I have r2 gladiator and I'm terrible at PvP. I go in with mediocre builds and get lucky basically. I also know how to use the classes somewhat so that helps, but Gladiator rank shows time moreso than skill that's why I think people ask for it, at least that's why I'd ask for it. Show's you spent some time doing something PvP.
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Old Nov 11, 2008, 12:59 AM // 00:59   #107
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There are quite a few people who know that skill speaks volumes more than a title rank, the hard part is finding them and proving you're worth their time.
True, but then again 90% of those brandnew PvP-players seriously overestimate their own skill-level. It might sound pretty harsh, but the vast majority is far from as good as they think they are. GW PvP is not something you master in a day. With over 1000 different skills and a ton of different combat situation you need a lot of experience before you can even start on the more advanced stuff. And even then, some people just don't have it in them ...

You don't need the gladiator points, of course not. But you need the PvP experience, the points are just something you pick up at the same time.
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Old Nov 11, 2008, 01:31 AM // 01:31   #108
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GW's died when it's player talent pool dried up.

Sadly that occurred quite some time ago.
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Old Nov 11, 2008, 01:34 AM // 01:34   #109
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Sadly enough it is, hopefully it'll gain much more when GW2 comes out.
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Old Nov 11, 2008, 01:48 AM // 01:48   #110
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Reality check: As of right now Guild Wars can be estimated to have 3-4 times more players than EVE or Everquest 2, and 4-5 times more players than LotRO or City of Heroes/Villains. Yeah it's vastly smaller than WoW, but then everyone is.
(Estimates based on the trackers and the usage graph posted earlier in this thread)

Does that sound like a dead game to you guys?

What you guys are interpreting as death is a reduction in player number. Yeah, the game is fading but it's still in the top ten, so it's a bit premature to start planning the wake.
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Old Nov 11, 2008, 01:58 AM // 01:58   #111
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This thread is hilarious. Reminds me of all the "doom and gloom" threads about Final Fantasy XI dying. Hey, at least people are stupid enough to believe the 12 million benchmark WoW just hit is the number of ACTIVE subscribers. Guild Wars population is less than it used to be. Dying? Thats a different story. At least this game has a future. Something that can't be said for most MMOs that have come out during WoW's reign.
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Old Nov 11, 2008, 02:00 AM // 02:00   #112
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As long as I'm here GW will never die lol.
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Old Nov 11, 2008, 03:44 AM // 03:44   #113
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Originally Posted by Bryant Again View Post
The point that needs to be exaggerated again and again is that GW's PvE was never built to last. You were meant to play through it and be done with it. It's not an MMO that attempts to hold you forever.
No, but Guild Wars had a model that attempted to hold you forever. I suppose we can talk about it in the other thread though because its off topic here.
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Old Nov 11, 2008, 03:53 AM // 03:53   #114
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No, but Guild Wars had a model that attempted to hold you forever. I suppose we can talk about it in the other thread though because its off topic here.
It'll live for awhile, just not by the same people.
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Old Nov 11, 2008, 04:31 AM // 04:31   #115
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99% of the problem is the old players bashing the game and putting everything down. The old players thinking they are better then anyone else. The old players saying, this and this is wrothless. This class is to much, etc etc.

Can't even go to a place and learn about the game without hearing more and more complaining.

They end up chasing half of the new players away, either to something else, or they end up being a mute and not wanting to play with other people.

Then its impossble to get into to PVP since everyone is locked in there ways. And most of the time its not even a balance issue, the issue is people won't do anything else but the same thing over and over and over.

They expect you know EVERYTHING right off the bat. Your not suppose to learn PVP, you just suppose to know it the frist time you log in.

Thats why pvp is dead, old players don't let new in, to learn the game. They have to play like a top player as soon as they show up or they get kicked.

Don't blame Anet, for it. Blame the pvpers that don't let new players in b/c they don't have this title or that.
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Old Nov 11, 2008, 04:51 AM // 04:51   #116
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Originally Posted by SpiritThief View Post
99% of the problem is the old players bashing the game and putting everything down. The old players thinking they are better then anyone else. The old players saying, this and this is wrothless. This class is to much, etc etc.

Can't even go to a place and learn about the game without hearing more and more complaining.

They end up chasing half of the new players away, either to something else, or they end up being a mute and not wanting to play with other people.

Then its impossble to get into to PVP since everyone is locked in there ways. And most of the time its not even a balance issue, the issue is people won't do anything else but the same thing over and over and over.

They expect you know EVERYTHING right off the bat. Your not suppose to learn PVP, you just suppose to know it the frist time you log in.

Thats why pvp is dead, old players don't let new in, to learn the game. They have to play like a top player as soon as they show up or they get kicked.

Don't blame Anet, for it. Blame the pvpers that don't let new players in b/c they don't have this title or that.
Thats why Rank was dumb from the start.

But their solution of dumbing the entire game down was lame.
So, I blame ANet.

Maybe if they get rid of Dervishes and Assassins I'll forgive them.
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Old Nov 11, 2008, 06:08 AM // 06:08   #117
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ITT: No one knows anything.

You PvErs really are in denial.
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Old Nov 11, 2008, 06:19 AM // 06:19   #118
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ITT: No one knows anything.

You PvErs really are in denial.
...Or experiences vary. They only state what they see. If what they're seeing and what they've been seeing isn't dying, then I'd have to say PvE is doing pretty damn good. Moreover is that they don't know how GW used to be, and that's really going to work to the game's advantage.

As is, Guild Wars is still very unique. Few games can even come close to it in terms of design.

More than anything else, though, is who you're addressing to when you say "PvErs". I'd be careful about the canvas you're painting.
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Old Nov 11, 2008, 06:21 AM // 06:21   #119
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Originally Posted by SpiritThief View Post
99% of the problem is the old players bashing the game and putting everything down. The old players thinking they are better then anyone else. The old players saying, this and this is wrothless. This class is to much, etc etc.

Can't even go to a place and learn about the game without hearing more and more complaining.

They end up chasing half of the new players away, either to something else, or they end up being a mute and not wanting to play with other people.

Then its impossble to get into to PVP since everyone is locked in there ways. And most of the time its not even a balance issue, the issue is people won't do anything else but the same thing over and over and over.

They expect you know EVERYTHING right off the bat. Your not suppose to learn PVP, you just suppose to know it the frist time you log in.

Thats why pvp is dead, old players don't let new in, to learn the game. They have to play like a top player as soon as they show up or they get kicked.

Don't blame Anet, for it. Blame the pvpers that don't let new players in b/c they don't have this title or that.
No good player cares about PvP titles. Titles are used for one purpose only: when a team needs to PUG and needs a rough estimate of the experience of a player. If a high-rank team wants to play, they're not there to conduct GW 101, they want to play with people of their ability. The 'I'm rank 1 but good as a rank 9' player is a myth. Rank 9 doesn't mean the player is good, but it does mean they're uax, have experience on all of the maps, and are likely to at least have a clue.

It's not the job of the players who have put in the time to learn the game and succeed to teach the new players to play. If you want to get help, make friends and contacts among experienced players so they have a reason to help you out. Find a lowlevel guild and guest highranks - often they'll come if they have nothing else to do, and can provide build/tactical/team play advice.

In order to succeed in competitive play, you have to be competitive. Expecting handouts from the players who have already dragged their way up is not that.
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Old Nov 11, 2008, 06:27 AM // 06:27   #120
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Quote:
Originally Posted by Avarre View Post
The 'I'm rank 1 but good as a rank 9' player is a myth. Rank 9 doesn't mean the player is good, but it does mean they're uax, have experience on all of the maps, and are likely to at least have a clue.
Multiple accounts would be an exception to that rule, although I understand your point.
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